In the wake of a taste of world peace thanks to Pokémon Go, there's no question that the monster collecting series is about as mainstream gaming titles in existence. Pikachu is just as identifiable as Disney's mascot, if not more so. The ongoing excitement around trading card values ensures almost daily Pokémon headlines. You'd be difficult to find a Pokémon game that failed to move at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity annually.
However in spite of that pervasiveness and fame, some Pokémon games that are totally overlooked. These are titles that didn't get their proper due, or were buried under the hype of the mainline series. These are Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that might have blossomed if they had received sequels or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the ordinary aspects that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its release said Ranch was a poor if not truly ugly game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—get this—simply hang out with your pals. The interactions with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Many never realized that Ranch's proposal to observe your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to broadcasting the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Tabletop Game Gone
Did you know that Pokémon once had an official board game with action figures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual board structure made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
With numerous mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu